An Interview with Brad Hansen
You may know him more for two particular viral videos that go by the names of 'The Lion King Rises' and 'WALL-ETHEUS.' With the rather novel idea of syncing the audio of all-new movie trailers to the scenes of those that fit in an almost oxymoronic way, Brad Hansen has recently received massive viral success.
Surpassing a million hits within seven days, we had to talk to him and find out more. How does he create these mash-up trailers? What else does he do besides these creations? And just how does one connect a children's film with the audio of something less...youthful?
As Brad allows us insight into the conceptualising process, "First I find a new trailer that people are really interested in. Then I just think about what characters, themes, and visuals seem to match up well, that would make an interesting counterpoint. If I can also think of a clever title spoof, then I know I'm in good shape!"
An Interview With Vivec Entertainment
Horror not only remains relatively untapped within the videogame industry, the sheer scarcity of genuinely frightening horror games is quite alarming.
While the spine-tingling genre tropes remain one of the most popular cinematically – it seems we're treated to another 'Scariest Film Of [Insert Year Here]' movie every other week – there is just a handful of truly memorable, scary experiences on this side of the interactive spectrum. Of course, they're certainly there if you look for them, beneath the copycat military FPS clones and third-person space marine shooters - we're talking Doom, Call of Cthulu, Silent Hill, Resident Evil, Condemned, F.E.A.R, Amnesia – but nevertheless it's a sad state of affairs when one of the most visceral, unnerving and engaging genres still sits largely absent from store shelves.
An Interview With Shed Muzak
Take a moment to purvey YouTube's 'Music' category and there's considerable odds that you'll stumble across one of two things. The first of which will be all-too-familiar with regular viewers of music videos on the video-sharing website: the presence of VEVO and traces of the music monopoly it has built through the site. The second is the wealth of renditions of popular music by artists largely unknown outside of subscriber-bases and online fans. Shed Muzak might very well fit into the latter category, but it'd be remiss to take the group for granted as yet another band whom methodically recreate songs word-by-word, beat-by-beat, such is the large proportion of videos therein.
An Interview With Atomic Productions
With their slick, stylish, creatively-inventive spoofs of two of last years most accomplished and masterfully-made films, Atomic Productions' parody trailers of Inception and The Social Network – respectively known as Inebriation and The Brocial Network – have together grossed just under 2 million views on YouTube.
Not bad considering their combined production takes up but a small portion of the group's already highly impressive filmography, they're made on a shoe-string budget and came out of a challenge by creative director Andrew Adam's college professor who urged the group to try “something funny with that sort of grave seriousness” that they knew so well.
Editorial: Google+ is not a social media game changer
So New York Times bestselling author Chris Brogan has made some pretty bold claims as to the state of Google+ via an interview with Mashable.
Google+ has an obvious advantage in search results, presents unique opportunities for brands and is backed by deep pockets, he argues. And all of these factors make it a social media platform that will stick around in a big way.
In respects, his argument for the social network succeeding make sense. Comparing it to Facebook at such an early stage in development is the equivalent of comparing the aforementioned to Myspace back in 2006: it's still rather early days, and has a lot of changes to undergo. But in it's current state, Brogan pointed out the crucial flaw with Google+ through via one of his points deemed as a positive.
Ideas for Metal Gear Solid 5 revealed by Kojima
Kojima has spoken in a rather detailed interview about the development story behind the recently re-announced project Metal Gear Rising: Revengence, and his ideas for the next major milestone in the stealth combat series.
"Metal Gear Solid 4 wrapped up in 2008, and the dev team took post-project time off right after that. But, of course, we were in a situation where we had to start planning for MGS5. So I started coming up with several ideas," he says, beginning this exploration behind-the-scenes of Kojima Productions.
Steve Jobs' biographer kept the lid on unannounced Apple products
So Steve Job's biographer, Walter Isaacson revealed in an interview with the New York Times that he intentionally left out details of products that Steve was working on. Turns out he may have been a little more open than we first thought.
Steve Jobs Biographer on 60 Minutes
We've already written our Steve Jobs obituary; but last night Walter Isaacson, official biographer of the Apple CEO took part in an episode of 60 minutes. From what he says, it's obvious to notice that Steve really split the crowd down the middle of love and hate. Whichever way you see it, you can't help but take note of the effect he has had on the tech industry. We've got the show embedded here.